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Project Case Study // Vehicle Pipeline

Supra MK4 3D Model

High-detail Toyota Supra MK4 modeling, rigging, and Unreal Engine 5 integration

This project is my 3D interpretation of the Toyota Supra MK4, created using reference images to match proportions, shapes, and iconic design elements. I focused on achieving clean hard-surface topology, accurate curves, and a complete structure that includes both the exterior and interior components. The goal was not just visual accuracy, but creating a model that is efficient, smooth, and suitable for real-time use.

Blue Toyota Supra MK4 showcased in a cinematic Unreal Engine environment

System Overview

Project Overview

Working on the Supra helped refine my workflow for automotive modeling, improve edge-flow decisions, and strengthen my understanding of how to prepare high-detail assets for game engines.

The asset was built to hold up in both cinematic presentation and technical review, with attention placed on silhouette, surface control, and the relationship between modeling accuracy and real-time performance.

Top-down showcase view of the Toyota Supra MK4 highlighting the roof and body shape

Visual Archive

Image Gallery

Technical Implementation

Unreal Engine 5 Integration

Toyota Supra MK4 integrated inside Unreal Engine 5 with cinematic lighting

After finishing the model, I brought it into Unreal Engine 5 and set it up using the Chaos Vehicle System to make the Supra fully drivable.

I configured wheel setups, suspension behavior, mass distribution, friction curves, and engine settings to achieve a realistic driving feel. That process taught me how vehicle physics behave inside Unreal Engine, how different parameters affect handling, and how to optimize a model for real-time movement.

Making the car drivable gave me practical experience in technical implementation, physics tuning, and gameplay-focused asset integration.

Preparation Pipeline

Rigging and Vehicle Setup

Toyota Supra MK4 wheel and steering rig prepared for vehicle import

Before bringing the car into Unreal Engine, I ensured the model was prepared with a clean and functional rig. I rigged the wheels, steering, and essential movable parts directly inside the software using built-in tools.

This included setting up pivot points, wheel rotations, steering axes, and hierarchy cleanup to make the mesh ready for animation and engine import.

The rigging process helped me understand how vehicles should be structured for game engines and how proper preparation directly improves the in-engine driving experience.

Project Breakdown

Key Highlights

Accurate hard-surface vehicle modeling

Focused on proportion, silhouette control, and clean panel transitions to capture the Supra's iconic form.

Exterior and interior detailing

Built beyond the shell so the asset holds up in close-up cinematic shots and technical review.

Real-time ready asset preparation

Structured the model for efficient import, interaction, and rendering inside a game engine workflow.

Vehicle rigging and pivot setup

Prepared wheel rotation, steering behavior, and hierarchy alignment for predictable in-engine control.

Unreal Engine 5 implementation

Integrated the model into a playable setup while preserving presentation quality and technical reliability.

Chaos Vehicle tuning and testing

Adjusted driving parameters to explore suspension response, stability, grip, and overall vehicle feel.

Toolchain

Tech Stack

Blender
Unreal Engine 5
Chaos Vehicle System
Hard-Surface Modeling
Vehicle Rigging
Real-Time Asset Workflow

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Project Showcase

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